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1. Time to remove the insurance system - in EVE General Discussion [original thread]
How about this? When you collect Insurance, instead of giving you ISK it gives you a ship instead. The ship is delivered to an NPC station of your choice. That way, you can't blow up ships for an ISK profit since it's impossible to get back more t...
- by Anne Smith - at 2008.04.26 23:02:00
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2. FYI dishonored ransom - in Crime and Punishment [original thread]
The ransom issue between myself and Heretic Nation has been resolved. Heretic Nation has acted in a fair and honorable way in resolving this issue, and the events that have happened should in no way reflect negatively upon them or their pilots.
- by Anne Smith - at 2008.04.22 03:47:00
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3. FYI dishonored ransom - in Crime and Punishment [original thread]
Originally by: Romanasu ok, I would like to start out saying that Anne Smith I am sorry for what I have done. I have infact honored all ransoms, and 1v1's in my eve career so this is a first and i'm a complete jackass tbh....I broke the al...
- by Anne Smith - at 2008.04.22 03:38:00
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4. BACON: Never be surprised again (relaunch) - in EVE General Discussion [original thread]
So, this is a program that mimics looking at local? I don't see how that's broken then, since all one needs to do is look at local to do exactly the same thing the program does. It's no more metagame than Teamspeak.
- by Anne Smith - at 2008.04.20 17:43:00
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5. FYI dishonored ransom - in Crime and Punishment [original thread]
Originally by: Bryg Philomena double click on the km, it will come up same as the old ones Thank you for the information.
- by Anne Smith - at 2008.04.20 17:26:00
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6. FYI dishonored ransom - in Crime and Punishment [original thread]
Just FYI, members of Heretic Nation are placing courier contracts to a lowsec station, then camping the station so they can get the collateral. That's not the issue though. Once I managed to dodge their camp and make the delivery, I decide to nego...
- by Anne Smith - at 2008.04.20 17:08:00
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7. Limiting market slots to reduce trade hubs and add marketing strategy. - in Player Features and Ideas Discussion [original thread]
Originally by: Cyberman Mastermind I think you mean "but instead goes to those who have the most ISK". As in, The rich get richer, the rest is screwed. No. Currently, everyone goes to Jita because it's easy to buy and sell there, and tra...
- by Anne Smith - at 2008.02.05 05:28:00
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8. Limiting market slots to reduce trade hubs and add marketing strategy. - in Player Features and Ideas Discussion [original thread]
Originally by: Spoon Thumb Same as saying "not allowed more than x hundred people in system at a time" and all the problems associated. Market hubs are a natural phenomena and this is a very artificial solution Maybe a better idea would ...
- by Anne Smith - at 2008.02.04 02:33:00
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9. Limiting market slots to reduce trade hubs and add marketing strategy. - in Player Features and Ideas Discussion [original thread]
Short version: Each station can only support a limited number of buy/sell slots. Players can purchase slots by bidding an ISK/day amount and the number of days. When one slot goes free, the player with the highest ISK/day bid will get the availabl...
- by Anne Smith - at 2008.02.02 22:16:00
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10. Negative "ISK needed to cover" - in Issues, Workarounds & Localization [original thread]
I don't have "Margin Trading" trained, yet my Total in Escrow section of my wallet says I need a NEGATIVE amount of ISK to cover. Does that mean the Market owes me money?
- by Anne Smith - at 2008.01.02 03:57:00
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11. Please ignore for the moment - in Player Features and Ideas Discussion [original thread]
Originally by: Adunh Slavy What do you mean by "node", Anne? The "node" in this case is a node in a Mathmatical Graph . In EVE, there are only a limited amount of locations you can be. Despite the fact that space is so vast, you can onl...
- by Anne Smith - at 2007.11.22 08:34:00
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12. all eve wallets should include a savings account - in Player Features and Ideas Discussion [original thread]
Originally by: Quesa Ketahl Two things: Make an alt and xfer money to him. STAY OFF THE MARKET. It's like nobody has restraint anymore, do you want CCP to change your diapers too? Having a savings account is just an extra number in ...
- by Anne Smith - at 2007.11.22 08:15:00
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13. Please ignore for the moment - in Player Features and Ideas Discussion [original thread]
The fundamental problem with travel in Eve, is that it's a series of nodes. Each System is a node, each object within a system is a node, you can warp between nodes and not much else. This idea does a lot to eliminate this problem, but I would lik...
- by Anne Smith - at 2007.11.16 02:10:00
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14. Brainstorm thread: Why is Eve's average account retention 6 months. - in Player Features and Ideas Discussion [original thread]
It's the PVP. In your standard PVE MMO, you can take a break for some time and when you come back, all your stuff will still be there. Even if someone else lives in their parents basement and has absolutely no life while you have a wife, kids, an...
- by Anne Smith - at 2007.11.15 05:24:00
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